V0.1 Replaced two animations with Eva in the hero’s room at 30 frames per second. V0.1 Added the option not to touch Eva in the Hero’s bedroom. Sound in animations is tied to the effect slider now and can be adjusted Music does not restart when you navigating in the menu V0.2 fixed a critical bug in the MAC version that caused the game to crash At the end of the twelfth week, I have to finish 61 Story scenes and 44 FreeRoam scenes. The updated version of the game is available hereģ – Creation of all buttons, coding of transitions between new locations, adding logic of additional events to the game.Ĥ – From the fourth week, I go back to full pose and animation for scenes, this process will take me 60 days (8 weeks, I hope not more!)ĥ – vacation – this week is already planned for me as a weekend, and I want to go to the sea to relax.Ħ, 7, 8, 9, 10, 11, 12 – posing and animation. The numbers in it are not a random set of numbers. + In one of the scenes where MC is repairing a laptop, he looks at the serial number. + The BDSM Journal cover is a picture from the game’s main menu. + Elena’s first appearance happened in the same pose as Elena’s first appearance in Lucky Mark. This is a working version of Rei’s schedule, and one of the frames shows the schedule of Alexandra, Kate and Elena. + Rei’s desktop has a screenshot of an Excel spreadsheet on her screen in the scenes when the MC is working with her. + Ellen’s desktop in her room features the Hall location from Lucky Mark. + The BDSM magazine uses the original model of Christina from Lucky Mark. + Game menu features a silhouette of Christina from the Lucky Mark game with slightly enlarged breasts and Elena’s hair in black. Greetings friends, today we want to share some interesting facts about our game! Next week I expect to finish with v0.4 and start v0.5. Rendering of animations also does not stopping. After completing the posing, it remains to finish the small work (animation of the eyes, avatars, buttons, sounds). The dialogues have been built, now he is already working on building interactive actions in the game, as well as GUI elements. In general, I wish both myself and you a good mood-) It’s just if someone is interested in how a linear, but interconnected plot develops, then here is: I will also slightly open the curtain and show you a mind map for the upcoming update, without names and titles. I will queue static renders before moving for the sea, and therefore the numbers will change only upon my arrival back. So far, everything is going according to my plan, even a little faster, but it’s too early to rejoice, let’s see how it goes further.Īlso, do not be alarmed that the numbers of the renders made do not grow, because now I am rendering animations, and the scenes consist not only of animation but also of static renders. I will not indicate them in the column: new characters, because they will play a purely technical role, nevertheless, I am writing to you that I will need to spend a little time on this, so that they do not turn out to be too plastic and spoil the overall impression. I saw that I needed to make 3 more extra characters, I think I will finish them in parallel with the planned tasks for the next week. This week I finished making the planned characters, I made them faster than planned, so I also managed to work on optimizing and preparing scenes for the writer, adjusting, adding schedules. How long it will take I can say towards the end of the main plan. Then, while my render is still will be busy with the queue, I will start doing post-processing and moving scenes into the game and final polishing. Immediately, I note that I reviewed the scenes and some of them are purely technical and small, nevertheless I indicated them in the list, so I will assume that in 1 day I can make 1.5 scenes. So here’s an updated plan with new scenes and a progress report. I hope that I can continue to work at the same pace, because I confess that the last couple of days were not easy for me, I had to do too many small details, but all this work will soon be over! Past week, I managed to finish everything that was according to plan and I have already started creating buttons in order to go directly to the logic of the next update. Scenes assembled and in code: 0 out of 12Īnother week is over. In the meantime, we’re also parallelly rendering new prepared images. Work on 0.94 continues, to update the statistics, we need to make small changes to the already finished scenes. Scenes assembled and in code: 0 out of 9 The main update scene is still in progress and we can’t wait to start making animations for it. Work on 0.94 continues, with several animations finished this past week.
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